We’re going to learn about basic animation in the next few series of posts, “Basic animation, Auto Layout, and view geometry – Part X.” In order to perform animations, we need to lay the foundation for a simple app. We’ll be 1) setting up a storyboard scene using Auto Layout (this post), 2) using some basic UIView geometry to play with shapes and sizes (Part 2), and 3) writing the code in Swift and Objective-C to explore iOS animation capabilities (Part 3). After Part 3, we’ll start solidifying all the concepts you’ve learned in this series, tie all these concepts together, and come to the realization that these concepts will be indispensable in almost all your iOS development efforts. I’ll make all the source code available to y’all on GitHub as we move forward.
NOTE: The iOS skill level required herein is “beginner” to “intermediate.” One of the purposes of this blog is to help aspiring new iOS developers get started on the right foot. For all you seasoned (or “advanced”) developers out there, I encourage you to stick with this blog as we’ll be covering very complex iOS scenarios too. Everyone can benefit from these articles, including myself, by getting your feedback.
Create a new Xcode 8.x project, selecting a Single View Application, naming the project “Animation Demo,” filing out all the required new project fields, selecting “Swift” as the Language, and setting “iPhone” for Devices.